Hey!
I am sorry to say this since I kinda promised. But There will be no videos uploaded while I am in greece. I simply have not had time to record any videos theese last few days since there is alot of things that I've had to do.
Sorry for this, but it's only 10 days!
And there is a competition starting tomorrow! Don't miss it!
lördag 2 juli 2011
fredag 1 juli 2011
Competition
Episode 5 of the Let's Play was uploaded yesterday
Though I am having some trouble with youtube lately, one thing that really bothers me is that my videos doesn't get "submitted" to my subscribers, so you can't see it on you "first page" on youtube =( anyone have any idea why this is?
IRON MAIDEN
Anyway, today I am going across Sweden to watch an Iron Maiden consert in Gothenburg (Stockholm >> Gothenburg)! Therefore you will get your technical video tomorrow instead.
GREECE
Also! on sunday I am going to Greece! to challkidiki to be precise. I'm going to be in greece from the 3rd to the 13th and I will therefore not be able to answer any messages I get during that time. Though I will try to have a few videos uploaded and on a timer so that you get videos even though I am abroad. How does that sound?
COMPETITION
While I am in greece I'm thinking of having some sort of competition aswell. What would you like to win?
Though I am having some trouble with youtube lately, one thing that really bothers me is that my videos doesn't get "submitted" to my subscribers, so you can't see it on you "first page" on youtube =( anyone have any idea why this is?
IRON MAIDEN
Anyway, today I am going across Sweden to watch an Iron Maiden consert in Gothenburg (Stockholm >> Gothenburg)! Therefore you will get your technical video tomorrow instead.
GREECE
Also! on sunday I am going to Greece! to challkidiki to be precise. I'm going to be in greece from the 3rd to the 13th and I will therefore not be able to answer any messages I get during that time. Though I will try to have a few videos uploaded and on a timer so that you get videos even though I am abroad. How does that sound?
COMPETITION
While I am in greece I'm thinking of having some sort of competition aswell. What would you like to win?
onsdag 29 juni 2011
Numera cinco
Hey hey!
Episode of my LP is uploading right now! it should be released (set on timer) at 21:00 CET which is in about 1.5 hours from now!
tisdag 28 juni 2011
What coming up?
Hey guys!
1.7 is coming soon, on thursday if we are to belive Jeb and Notch!
So what's in 1.7? let's just quote a tweet by Jeb
"1.7 will include pistons, shears, redstone repeater fix and fences on fences. It will not include the new lighting"
So what do we think of this? Well I for one love pistons! though it's going to be hard to make sticky ones since you will need slime balls... The Shear is going to be nice since you will be able to "defuse" tnt and pick them back up again if you misplace one. The redstone repeater fix I am not even sure what it is, I have not experianced anything wrong with them, have any of you guys? and then, fences on fences... LOVE IT! no more placing fance on to of block, destroying block to place fence beneth, MOAHAHAHAA!
I'll be sure to come out with a piston video on thursday!
måndag 27 juni 2011
No idea
I'm drawing blanks, I have no idea what to build at the moment. Do you have any suggestions of what I could make?
söndag 26 juni 2011
Midsummer
Hey guys!
Sorry for the slow updates but I have been busy celebrating midsummer here in Sweden. We gather around a big pole dressed in flowers and other green things, it kida looks like a penis...

Sorry for the slow updates but I have been busy celebrating midsummer here in Sweden. We gather around a big pole dressed in flowers and other green things, it kida looks like a penis...
And well, we tend to drink a tad bit to much so I haven't had the energy to update you ^^
Though I have uploaded some videos since the last post, the latest one is a tutorial of the combination lock that I used in the Death Track.
onsdag 15 juni 2011
Pistons
Hey peeps!
Guess what? Yesterday Jeb (Mojang) put ut a video of the pistons that WILL be included in 1.7, WO motha f*cking HO!
You can watch the video below.
And one of the biggest differences I can see with the vanilla pistons compared to the piston mod is that you can NOT throw people, gravel or sand up in the air with the vanilla pistons as you could with the mod version. Good or bad? hmm haven't decided yet.
Another thing is that we finally have a use for slimeballs! to make the sticky pistons. A problem with that as that you (atleast I) don't come around that many slimes. And to get a decent ammount of slime balls you either have to find like a dozen small smiles or one really big one.
Don't forget that there is a new LP episode uploading tonight!
Guess what? Yesterday Jeb (Mojang) put ut a video of the pistons that WILL be included in 1.7, WO motha f*cking HO!
You can watch the video below.
And one of the biggest differences I can see with the vanilla pistons compared to the piston mod is that you can NOT throw people, gravel or sand up in the air with the vanilla pistons as you could with the mod version. Good or bad? hmm haven't decided yet.
Another thing is that we finally have a use for slimeballs! to make the sticky pistons. A problem with that as that you (atleast I) don't come around that many slimes. And to get a decent ammount of slime balls you either have to find like a dozen small smiles or one really big one.
Don't forget that there is a new LP episode uploading tonight!
fredag 10 juni 2011
New video tonight
Yet another new video coming tonight. It'll be released at 20:00 CET (2,5 hours from NOW) and is based on a Etho contraption.
Between the 3k sub special and today I have released the second LP episode which way less people have watched, atleast so far. I think ep. 1 was at 2500 views after one week so we'll see what ep. 2 is on when I release ep.3.
I think that I'll atleast give the LP between 5 and 10 episodes and then see what the reaction to the series is in total.
Now I am going to go and melt somewhere, it's freaking hot in Stockholm.
Between the 3k sub special and today I have released the second LP episode which way less people have watched, atleast so far. I think ep. 1 was at 2500 views after one week so we'll see what ep. 2 is on when I release ep.3.
I think that I'll atleast give the LP between 5 and 10 episodes and then see what the reaction to the series is in total.
Now I am going to go and melt somewhere, it's freaking hot in Stockholm.
måndag 6 juni 2011
3000 Subscribers!
Woho, I'm up to 3000 subscribers! I know I am the worst guy in the world to make specials... But here is a little thing for you!
söndag 5 juni 2011
Before bed update
Quick update before I'm hedaing to bed.
The bank video was released at 19:00 CET today, don't know how mamny has watched it yet, it got stuck at 302 views. Though I had quite a lot of "likes" on it!
Some people were claiming that I stole/copied their banks, which abviusly is NOT true. I made a prototype for the bank like the day after the boster tracks got implemented. I just haven't had the time to build a full scale bank until now. So everyone saying that I stole their design are WRONG, sorry but that's the way it is.
And I've been quite active on the fan-server today aswell. I've build me a cottage to live in and a PVP arena. A video about that will probably come aswell.
Time to sleep!
The bank video was released at 19:00 CET today, don't know how mamny has watched it yet, it got stuck at 302 views. Though I had quite a lot of "likes" on it!
Some people were claiming that I stole/copied their banks, which abviusly is NOT true. I made a prototype for the bank like the day after the boster tracks got implemented. I just haven't had the time to build a full scale bank until now. So everyone saying that I stole their design are WRONG, sorry but that's the way it is.
And I've been quite active on the fan-server today aswell. I've build me a cottage to live in and a PVP arena. A video about that will probably come aswell.
Time to sleep!
lördag 4 juni 2011
hmm what now
Okey so there were no fast updates from me, hehe.
I can inform you that I am currantly uploading a video that will be realeased at 19:00 CET. That's about 2,5 hours from when I am posting this.
I can also inform you that I am working on getting the server me and MedicAtk is renting up for more public use again, with more mods to prevent horrible stuff from happening.
And last of all I can inform you that I am invited to sort of a "fan-server" with Docm, Stephen, Etho and some other Youtube wierdos. I might be allowed to hold some sort of contest to let one or several of my followers to joing us on the server so keep an eye out on my Youtube channel!
I can inform you that I am currantly uploading a video that will be realeased at 19:00 CET. That's about 2,5 hours from when I am posting this.
I can also inform you that I am working on getting the server me and MedicAtk is renting up for more public use again, with more mods to prevent horrible stuff from happening.
And last of all I can inform you that I am invited to sort of a "fan-server" with Docm, Stephen, Etho and some other Youtube wierdos. I might be allowed to hold some sort of contest to let one or several of my followers to joing us on the server so keep an eye out on my Youtube channel!
onsdag 1 juni 2011
Back
Okey so I'm back here!
I'll give more updates from now on, about all the shit that is Minecraft.
Starting... NOW!
I'll give more updates from now on, about all the shit that is Minecraft.
Starting... NOW!
onsdag 25 maj 2011
tisdag 24 maj 2011
Bug fixes in patch 1.6
Minecraft Beta 1.6 is getting release later this week.
Here’s the changelist so far:
1.6:
+ Added Nether support to multiplayer
+ Added craftable maps
+ Added hatches
+ Added tall grass in some biomes
+ Mushrooms now spreads (very) slowly
+ Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.
* It’s no longer possible to build solid blocks on the top layer of the maps (sorry!)
* Players stuck in walls will slide towards the nearest gap if there is one
* Made booster tracks speedier
* Severely nerfed fire so it spread slower, and doesn’t spread infinitely
* Seeds are now found in tall grass, using a hoe on the ground no longer works
* Blocks destroyed by other players in multiplayer now shows the breaking block particle effect
* Activated dispensers make sounds and trigger particles in multiplayer
* Doors make sound for other players in multiplayer
* The record player now supports more than 15 different songs
* Fixed running out of memory corrupting the current level
* Fixed the side textures of grass getting extra dark when mining them
* Fixed anaglyph 3d rendering mode having severe visual bugs
* Fixed the crash screen vanishing immediately
* Fixed not being able to target blocks when at x or z pos 1000
* Fixed the achievements screen messing up the sky color
* Fixed saving while sneaking dropping the player through the ground
* Fixed a system clock change messing up the game speed
* Fixed rain sounds not playing with fast graphics enabled
* Fixed hair and cloaks being rendered in the wrong locations on sneaking players
* Fixed the attack/swing animation not being applied to the armor layer
* Fixed player rotation not being loaded correctly when loading a saved game
* Fixed arrow physics, making them not get stuck midair when you open a door
* Fixed arrows hitting reeds, portals, and other non-solid blocks
* Fixed keybindings not getting saved properly under certain conditions
* Fixed the player not being able to sneak off lowered blocks like cacti
* Fixed a bug where the player could mine without swinging their arm
* Fixed boats placed on snow being placed too far up
* Fixed submerged boats rising very very fast
* Fixed sand dropping onto boats getting stuck in a falling animation
* Fixed a game crash when riding a vehicle or animal into the nether
* Fixed falling while riding not dealing damage to the rider
* Fixed buttons and levers too close to the player being impossible to use
* Fixed dispensers shooting through walls
* Fixed fire hurting through wall corners
* Fixed entities reaching water through wall corners
* Fixed placing doors next to cacti creating half-doors
* Fixed buttons and levers being placeable on leaves in “fast graphics” mode
* Fixed furnaces and dispensers not dropping their contents when destroyed
* Fixed dispensers biasing later slots
* Fixed farmland taking too long to dig
* Fixed tilling below some blocks being possible
* Fixed tilling the underside of blocks somehow working
* Fixed fences and stairs sometimes becoming invisible
* Fixed walking on top of fences not producing step sounds
* Fixed fire sometimes existing mid-air as an invisible block of pain
* Fixed fences and wooden stairs not being flammable
* Fixed fire effect on burning entities sometimes getting rendered in the wrong location
* Fixed fishing rod rendering being a bit lacking
* Fixed fishing rods being stackable
* Fixed mining glass hiding the clouds behind the glass
* Fixed rain falling through liquids
* Fixed items in glass blocks not getting ejected properly
* Fixed water interacting strangely with glass
* Fixed glass not blocking rain sound
* Fixed fences and signs preventing grass from growing
* Fixed rain and snow being incorrectly lit
* Fixed grass staying alive below stair blocks
* Fixed the achievement screen not pausing the game
* Fixed some screens breaking the sky tint color
* Fixed fullscreen mode switching causing mouse issues and screen closes
* Fixed chat messages surviving through game switches
* Fixed ice so it regenerates regardless of whether it’s snowing or not
* Fixed rain falling too slowly
* Fixed levers being placeable on weird locations
* Fixed floor levers sometimes not delivering a signal downwards
* Fixed floor levers sometimes not being removed when the floor is removed
* Fixed rail tiles sometimes not properly connecting to a new neighbor
* Fixed minecarts next to each other causing extreme velocities (sorry!)
* Fixed wolves not following their owner if the name has different caps
* Fixed creepers retaining charge level when they can’t see their target
* Fixed dying in the nether spawning new portals
* “Fixed” beds in the nether
* Fixed inventory acting weird when portaling by making the portal close all screens
* Fixed wooden pressure plates being mined with pickaxes
* Fixed redstone repeaters having the wrong particles
* Fixed saplings being plantable through snow onto non-grass blocks
* Fixed ore density varying per quadrant from the center of the world
* Fixed dispenser graphics being one pixel off. ONE PIXEL!!!
* Fixed mushrooms spawning everywhere during nights
* Fixed animals only spawning near light during the night
* Fixed the multiplayer join screen input field being too short
* Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565
* Fixed network packets being sent unbuffered, causing huge amounts of packets being sent
* Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
* Fixed inventory icons not animating after being picked up in multiplayer
* Fixed mushroom soup not leaving a bowl in multiplayer
* Fixed entities above the map height limit becoming invisible
* Fixed healing not flashing the health bar in multiplayer
* Fixed arrows being animated really strangely in multiplayer
* Fixed arrows triggering too many entity move updates in multiplayer
* Fixed the compass not pointing at the spawn location in multiplayer
* Fixed fires being impossible to put out in multiplayer
* Fixed record players spawning client-side fake records in multiplayer
* Fixed records not playing for other players in multiplayer
* Fixed players spawning in the wrong location and quickly lerping to the correct location
* Fixed monsters not being visible for players with their difficulty set to peaceful
* Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen
* Fixed loads of exploding tnt generating way too many particles, possibly crashing the client
* Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees
* Fixed saplings sometimes spawning trees client-side in multiplayer
* Fixed weather sometimes changing client-side in multiplayer
* Fixed grasscolor.png and foliagecolor.png not being read from texture packs
* Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling
Here’s the changelist so far:
1.6:
+ Added Nether support to multiplayer
+ Added craftable maps
+ Added hatches
+ Added tall grass in some biomes
+ Mushrooms now spreads (very) slowly
+ Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.
* It’s no longer possible to build solid blocks on the top layer of the maps (sorry!)
* Players stuck in walls will slide towards the nearest gap if there is one
* Made booster tracks speedier
* Severely nerfed fire so it spread slower, and doesn’t spread infinitely
* Seeds are now found in tall grass, using a hoe on the ground no longer works
* Blocks destroyed by other players in multiplayer now shows the breaking block particle effect
* Activated dispensers make sounds and trigger particles in multiplayer
* Doors make sound for other players in multiplayer
* The record player now supports more than 15 different songs
* Fixed running out of memory corrupting the current level
* Fixed the side textures of grass getting extra dark when mining them
* Fixed anaglyph 3d rendering mode having severe visual bugs
* Fixed the crash screen vanishing immediately
* Fixed not being able to target blocks when at x or z pos 1000
* Fixed the achievements screen messing up the sky color
* Fixed saving while sneaking dropping the player through the ground
* Fixed a system clock change messing up the game speed
* Fixed rain sounds not playing with fast graphics enabled
* Fixed hair and cloaks being rendered in the wrong locations on sneaking players
* Fixed the attack/swing animation not being applied to the armor layer
* Fixed player rotation not being loaded correctly when loading a saved game
* Fixed arrow physics, making them not get stuck midair when you open a door
* Fixed arrows hitting reeds, portals, and other non-solid blocks
* Fixed keybindings not getting saved properly under certain conditions
* Fixed the player not being able to sneak off lowered blocks like cacti
* Fixed a bug where the player could mine without swinging their arm
* Fixed boats placed on snow being placed too far up
* Fixed submerged boats rising very very fast
* Fixed sand dropping onto boats getting stuck in a falling animation
* Fixed a game crash when riding a vehicle or animal into the nether
* Fixed falling while riding not dealing damage to the rider
* Fixed buttons and levers too close to the player being impossible to use
* Fixed dispensers shooting through walls
* Fixed fire hurting through wall corners
* Fixed entities reaching water through wall corners
* Fixed placing doors next to cacti creating half-doors
* Fixed buttons and levers being placeable on leaves in “fast graphics” mode
* Fixed furnaces and dispensers not dropping their contents when destroyed
* Fixed dispensers biasing later slots
* Fixed farmland taking too long to dig
* Fixed tilling below some blocks being possible
* Fixed tilling the underside of blocks somehow working
* Fixed fences and stairs sometimes becoming invisible
* Fixed walking on top of fences not producing step sounds
* Fixed fire sometimes existing mid-air as an invisible block of pain
* Fixed fences and wooden stairs not being flammable
* Fixed fire effect on burning entities sometimes getting rendered in the wrong location
* Fixed fishing rod rendering being a bit lacking
* Fixed fishing rods being stackable
* Fixed mining glass hiding the clouds behind the glass
* Fixed rain falling through liquids
* Fixed items in glass blocks not getting ejected properly
* Fixed water interacting strangely with glass
* Fixed glass not blocking rain sound
* Fixed fences and signs preventing grass from growing
* Fixed rain and snow being incorrectly lit
* Fixed grass staying alive below stair blocks
* Fixed the achievement screen not pausing the game
* Fixed some screens breaking the sky tint color
* Fixed fullscreen mode switching causing mouse issues and screen closes
* Fixed chat messages surviving through game switches
* Fixed ice so it regenerates regardless of whether it’s snowing or not
* Fixed rain falling too slowly
* Fixed levers being placeable on weird locations
* Fixed floor levers sometimes not delivering a signal downwards
* Fixed floor levers sometimes not being removed when the floor is removed
* Fixed rail tiles sometimes not properly connecting to a new neighbor
* Fixed minecarts next to each other causing extreme velocities (sorry!)
* Fixed wolves not following their owner if the name has different caps
* Fixed creepers retaining charge level when they can’t see their target
* Fixed dying in the nether spawning new portals
* “Fixed” beds in the nether
* Fixed inventory acting weird when portaling by making the portal close all screens
* Fixed wooden pressure plates being mined with pickaxes
* Fixed redstone repeaters having the wrong particles
* Fixed saplings being plantable through snow onto non-grass blocks
* Fixed ore density varying per quadrant from the center of the world
* Fixed dispenser graphics being one pixel off. ONE PIXEL!!!
* Fixed mushrooms spawning everywhere during nights
* Fixed animals only spawning near light during the night
* Fixed the multiplayer join screen input field being too short
* Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565
* Fixed network packets being sent unbuffered, causing huge amounts of packets being sent
* Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
* Fixed inventory icons not animating after being picked up in multiplayer
* Fixed mushroom soup not leaving a bowl in multiplayer
* Fixed entities above the map height limit becoming invisible
* Fixed healing not flashing the health bar in multiplayer
* Fixed arrows being animated really strangely in multiplayer
* Fixed arrows triggering too many entity move updates in multiplayer
* Fixed the compass not pointing at the spawn location in multiplayer
* Fixed fires being impossible to put out in multiplayer
* Fixed record players spawning client-side fake records in multiplayer
* Fixed records not playing for other players in multiplayer
* Fixed players spawning in the wrong location and quickly lerping to the correct location
* Fixed monsters not being visible for players with their difficulty set to peaceful
* Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen
* Fixed loads of exploding tnt generating way too many particles, possibly crashing the client
* Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees
* Fixed saplings sometimes spawning trees client-side in multiplayer
* Fixed weather sometimes changing client-side in multiplayer
* Fixed grasscolor.png and foliagecolor.png not being read from texture packs
* Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling
söndag 22 maj 2011
Roar!
I just had to share this with you guys!
I were browsing the forums real quick a few minutes ago and found a guy who made a lion statue. "yeah yeah probaly something small and cartoon-like as everything else" I thought. But gosh I were wrong!
Look at this beast!


For more pictures check out the forum thread HERE make sure to give the OP some love!
I were browsing the forums real quick a few minutes ago and found a guy who made a lion statue. "yeah yeah probaly something small and cartoon-like as everything else" I thought. But gosh I were wrong!
Look at this beast!
For more pictures check out the forum thread HERE make sure to give the OP some love!
lördag 21 maj 2011
Cobblestone Generator
Here is the movie that I promised you!
Tomorrow we are going to talk about the upcoming 1.6 update!
Tomorrow we are going to talk about the upcoming 1.6 update!
fredag 20 maj 2011
Cobblestone generator
Hey peeps!
the weekend is here, woho!
Tonight at 21:00 CET I will have a new video for you. It's a piston useing cobblestone generator.
the weekend is here, woho!
Tonight at 21:00 CET I will have a new video for you. It's a piston useing cobblestone generator.
torsdag 19 maj 2011
New video and a charity event!
I made a video a few days ago that I haven't updated you with. I call it... The Death Track! (Yeah quite silly I know ^^)
And also, there is a charty event going on today, from 12:00 GMT, I know two friends of mine, Docm77 and Scjoiner are going to show up!
Watch the promo video below.
And also, there is a charty event going on today, from 12:00 GMT, I know two friends of mine, Docm77 and Scjoiner are going to show up!
Watch the promo video below.
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